Proposal 1
0.0 TITLE: Art gesture-body gestures
1.0 INTRODUCTION
An Art gesture-body gestures (interactive installation) Installation that will respond to the user’s environment via input from an overhead video camera. Custom video tracking and drawing outputs changing wall projection in response to the visitors’ activities in the space. The existence, positions, and behaviors of various parts of the projected image depend entirely on people’s presence and movement in the exhibit area or space. The graphics that will be created for interaction will interact with the user’s body and for every movement the user makes the graphics follow the body and when the user stands still the graphics will pile up in that position.
2.0 BACKGROUND
I got this idea right in front of my mirror, when I was making some body movements and gestures and visualized it in a sense of interaction with an installation that would be interacted with body gestures projected on a wall.
2.1 JUSTIFICATION
The issue behind this idea is to bring about body stretching in public areas,like when people are waiting somewhere for like a train or bus at the bus stop,Even at home when i see my parents working out in the morning and doing some small exercises they can stretch and make their day full of energy and waiting at the bus stop fun and interesting with this installation at their disposal.
3.0 OBJECTIVES
To create an aesthetic system this responds fluidly and intriguingly to physical movement in the exhibit space.
To experience a continual flow of unique and fleeting moments.
To create an aesthetic system that responds fluidly using
organic shapes to physical movement.
To portray an aesthetic art to respond to physical movement.
To create a sense of exploration and an eye opener to beauty exposed in digital form.
4.0 TARGET AUDIENCE
Am targeting students interested in interaction and installation and audience that has an eye for multimedia or inter media.
5.0 ANTICIPATED OUTPUT
A fully functional Art gesture-body gestures (interactive installation) with the objectives mentioned above projected in the interactive installation.
6.0 SCOPE
An Art gesture-body gestures (interactive installation) should capture attention and interest to the user and have another understanding on the concept of gesture art through the interaction with their bodies.
7.0 METHODOLOGY
An Art gesture-body gestures (interactive installation) will be created using flash, computer, video camera, and projector. The Art gesture-body gestures (interactive installation) will be implemented using flash scripting and zone trigger. A survey will be conducted online and even through email to collect data and information.
8.0 PRECEDENCE STUDIES
9.0 GRAPHIC IDEAS
10.0 SKETCHES
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Proposal 2
0.0 TITLE: MEDIA SPARKLE
1.0 INTRODUCTION
A Media sparkle is an interactive surface that will induce sparkle in terms of beauty and will respond to the user's activity with his/her fingure tips,where by the user will place a fingure on any area of the sparkle base and continuous circle like animations will show up and when the user's fingure is withdrawn,the animation will also withdraw.The beauty in fashion patterns and colors will be displayed in this form of installation.
2.0 BACKGROUND
I got this idea when i was playing in water with my fingure tips and every time i placed my fingure tips in water there were circular visuals that i CLEARLY AND CLOSELY saw and so i brought it to an idea of what if its projected on a surface how beautiful would it look?
2.1 JUSTIFICATION
The issue behind this idea is to bring about a color wheel from paper to interactive installation. Animated interactive experience of color communication and color symbolism.
3.0 OBJECTIVES
To create a system that responds friendly to physical/natural touch on the surface.
To experience a continual flow of unique and fleeting touch.
To portray art and beauty through response to physical touch.
To create a sense of exploration and an eye opener to beauty exposed in digital form or installation.
4.0 TARGET AUDIENCE
Am targeting students interested in interaction and installation and audience that has an eye for color in multimedia.
5.0 ANTICIPATED OUTPUT
A fully functional Media Sparkle with the objectives mentioned above projected in the interactive installation.
6.0 SCOPE
A Media sparkle should capture attention and interest to the users and have another understanding on the concept of touch through the interaction with their figure tips.
7.0 METHODOLOGY
An Media Sparkle will be created using flash, computer, video camera, and projector. The Media Sparkle will be implemented using flash scripting and zone trigger. A survey will be conducted online and even through email to collect data and information and intense research in addition.
8.0 PRECEDENCE STUDIES
9.0 GRAPHIC IDEAS
10.0 SKETCHES
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Proposal 3
0.0 TITLE: Photo sharing(Mobile interaction with installation)
1.0 INTRODUCTION
One of the most promising possibilities for supporting user interaction with public displays is the use of personal mobile phones. Furthermore, by utilizing Blue tooth users should have the capability to interact with displays. However, despite the relative maturity of Blue tooth as a standard and its widespread adoption in today’s mobile phones, little exploration seems to have taken place in this area - despite its apparent significant potential. This idea describes the findings of an exploratory study involving my Photo sharing Display which has been extended to enable users with a suitable phone to both send and receive pictures over Blue tooth. I present both the technical challenges of working with Blue tooth and, through my user study.
2.0 BACKGROUND
One exciting avenue for supporting user interaction with situated/public displays is the use of personal mobile phones. ‘Historically’, one obvious drawback of using mobile phones has been cost. However, by utilizing Blue tooth users should have the capability to interact with something without costs.
2.1 JUSTIFICATION
Blue tooth into an installation usage.
3.0 OBJECTIVES
To ascertain the technical feasibility of the idea, i.e. to identify the key technical challenges to working with Blue tooth technology.
To carry out an initial user study in order to gain insights into general user acceptability issues.
4.0 TARGET AUDIENCE
Everyone with a mobile phone.
5.0 ANTICIPATED OUTPUT
A fully functional projected installation for interaction with a mobile phone for photo sharing by use of number pressing on the phone that is 1, 2, 3, 4 to acquire a photo for the user's choice.
6.0 SCOPE
An installation for mobile interaction should capture attention and interest to the users and have another understanding on the concept of photo sharing through the interaction with numbers(1,2,3,4) on the phone.
7.0 METHODOLOGY
An installation for mobile interaction will be created using flash, computer, blue tooth, and projector. The photo sharing will be implemented using flash scripting. A survey will be conducted online and even through email to collect data and information and intense research in addition.
8.0 PRECEDENCE STUDIES
http://www.youtube.com/watch?v=vPU4awtuTsk
Monday, November 9, 2009
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